Gathering student
voice about existing and possible spaces has been a big part of a consultation
phase prior to designing more learning hubs. Finding out what children like or
would like to improve about current spaces is valuable information that is really
going to help inform what happens next.
Ensuring that we’d
got a variety of media for children to work in was important, so we’d gone into
spend the afternoon with a group of Year 5-8 students, armed with large sheets
of paper, cardboard, marker pens, scissors, templates of existing rooms, Lego, cameras
and the like. Sketchup was available on a number of devices too. However the very
first request I got when asked to put some possible ideas forward was ‘Could we
do this on Minecraft?’
Fortunately we teach
in a time when it’s ok not to be the expert and this was certainly the case
here. I’d seen children using Minecraft – there’s often a group in the library
exchanging ideas at lunchtime- but hadn’t recognized the potential as a means
for expressing ideas about space. Because that’s want I believe this phase of
the consultation is about. It’s allowing children to engage in discussion about
space using a media that they are fluent at working in.
Whilst the drawings
or constructions students produced are important artifacts, it’s actually the dialogue
that accompanies them that is the critical part of the learning. Freeman and
Mathison (2009) consider when drawing as a research tool, that
“Drawings are especially valuable when combined with additional interpretation
provided by participants” (p. 114). Dixon and Senior refer to the fact that they
took notes of conversations while children were engaged in drawing places they
learn at school (Blackmore et al., 2011).
The same concept can
equally be applied to using Minecraft. It’s not about just what students
constructed, it was about the conversations they had during and after. So it
was left to a group of Year 6 learners to show me the light! And they certainly
did. Learning spaces were quickly modeled and remodeled, constructed and
improved. Screenshots were taken from multiple angles and pretty soon my email
was overflowing with images. This, I am assured is just the start- just wait
for the narrated 3D flythroughs!
References
Blackmore, J.,
Aranda, G., Bateman, D., Cloonan, A., Dixon, M., Loughlin, J., et al. (2011). Innovative
Learning Environments through New Visual Methodologies.
Melbourne: Deakin University Retrieved from http://www.learningspaces.edu.au/docs/learningspaces-visual-methodologies-report.pdf
Freeman, M., &
Mathison, S. (2009). Researching children's experiences. New York, London:
The Guilford Press.
Images courtesy of Jackson and Lachlan
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